M:tG card similarity search
3W · Creature — Human Detective
Flash When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) {1}{W}, {T}, Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn. 4/3
Name | Mana | Type | Text |
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Arena Trickster | 3R | Creature — Human Shaman | Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster. 3/3 |
Verdant Automaton | 2 | Artifact Creature — Construct | {3}{G}: Put a +1/+1 counter on Verdant Automaton. 1/2 |
Lifeline | 5 | Artifact | Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. |
Kodama of the Center Tree | 4G | Legendary Creature — Spirit | Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.) */* |
Sandsteppe Outcast | 2W | Creature — Human Warrior | When Sandsteppe Outcast enters the battlefield, choose one — • Put a +1/+1 counter on Sandsteppe Outcast. • Create a 1/1 white Spirit creature token with flying. 2/1 |
Palantír of Orthanc | 3 | Legendary Artifact | At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards. |
Dragonsguard Elite | 1G | Creature — Human Druid | Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite. {4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite. 2/2 |
Strike the Weak Spot | Sorcery | Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one. | |
The Triumph of Anax | 2R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) |
Priest of Iroas | R | Creature — Human Cleric | {3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. 1/1 |