M:tG card similarity search
W · Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Name | Mana | Type | Text |
---|---|---|---|
Time Ebb | 2U | Sorcery | Put target creature on top of its owner's library. |
Dramatic Rescue | WU | Instant | Return target creature to its owner's hand. You gain 2 life. |
Soaring Hope | 4W | Enchantment — Aura | Enchant creature When Soaring Hope enters the battlefield, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library. |
Misfortune's Gain | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
Path of Peace | 3W | Sorcery | Destroy target creature. Its owner gains 4 life. |
Anchor to the Aether | 2U | Sorcery | Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Landbind Ritual | 3WW | Sorcery | You gain 2 life for each Plains you control. |
Ether Well | 3U | Instant | Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. |
Rejuvenate | 3G | Sorcery | You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) |
Cram Session | 1B/G | Sorcery | You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |