Card Codex

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17 May 2024: Card library updated.

Out of the Tombs

2B · Enchantment

At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.

Similar cards

Color identity:
NameManaTypeText
Realm Seekers 4GGCreature — Elf Scout Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle. 0/0
Countermand 2UUInstant Counter target spell. Its controller mills four cards.
Opal Lake Gatekeepers 3UCreature — Vedalken Soldier When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. 2/4
Vat Emergence 4BSorcery Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Mystic Melting 3GInstant Destroy target artifact or enchantment. Draw a card at the beginning of the next turn's upkeep.
Goryo's Vengeance 1BInstant — Arcane Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Bound 3BGInstant Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Tomik, Distinguished Advokist WWLegendary Creature — Human Advisor Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards. 2/3
Runaway Steam-Kin 1RCreature — Elemental Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}. 1/1
Sunken Hope 3UUEnchantment At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
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