Card Codex

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17 May 2024: Card library updated.

Outcaster Trailblazer

2G · Creature — Human Druid

When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/2

Similar cards

Color identity:
NameManaTypeText
Mighty Emergence 2GEnchantment Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Guild Globe 2Artifact When Guild Globe enters the battlefield, draw a card. {2}, {T}, Sacrifice Guild Globe: Add two mana of different colors.
Pili-Pala 2Artifact Creature — Scarecrow Flying {2}, {Q}: Add one mana of any color. ({Q} is the untap symbol.) 1/1
Ornithopter of Paradise 2Artifact Creature — Thopter Flying {T}: Add one mana of any color. 0/2
Decanter of Endless Water 3Artifact You have no maximum hand size. {T}: Add one mana of any color.
Resistance Squad 2WCreature — Human Soldier When Resistance Squad enters the battlefield, if you control another Human, draw a card. 3/2
Captivating Crossroads Land During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Henge of Ramos Land {T}: Add {C}. {2}, {T}: Add one mana of any color.
Mana Prism 3Artifact {T}: Add {C}. {1}, {T}: Add one mana of any color.
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