M:tG card similarity search
2BR · Creature — Human Knight
When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster. If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster. 2/2
Name | Mana | Type | Text |
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Rustspore Ram | 4 | Artifact Creature — Sheep | When Rustspore Ram enters the battlefield, destroy target Equipment. 1/3 |
Emberwilde Captain | 3R | Creature — Djinn Pirate | When Emberwilde Captain enters the battlefield, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand. 4/2 |
Goblin Wizard | 2RR | Creature — Goblin Wizard | {T}: You may put a Goblin permanent card from your hand onto the battlefield. {R}: Target Goblin gains protection from white until end of turn. 1/1 |
Amrou Scout | 1W | Creature — Kithkin Rebel Scout | {4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 2/1 |
Discordant Spirit | 2BR | Creature — Spirit | At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit. 2/2 |
Sell-Sword Brute | 1R | Creature — Human Mercenary | When Sell-Sword Brute dies, it deals 2 damage to you. 2/2 |
Wingfold Pteron | 5U | Creature — Dinosaur | Wingfold Pteron enters the battlefield with your choice of a flying counter or a hexproof counter on it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 3/6 |
Pale Rider of Trostad | 1B | Creature — Spirit | Skulk (This creature can't be blocked by creatures with greater power.) When Pale Rider of Trostad enters the battlefield, discard a card. 3/3 |
Lost Legion | 1BB | Creature — Spirit Knight | When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/3 |
Guild Summit | 2U | Enchantment | When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate enters the battlefield under your control, draw a card. |