M:tG card similarity search
2RG · Creature — Boar
Outland Boar can't be blocked by creatures with power 2 or less. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Expedition Lookout | 1U | Creature — Merfolk Rogue | Defender As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked. 2/3 |
Bolt Bend | 3R | Instant | This spell costs {3} less to cast if you control a creature with power 4 or greater. Change the target of target spell or ability with a single target. |
Wispdrinker Vampire | 2WB | Creature — Vampire Rogue | Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. 2/4 |
Bristlepack Sentry | 1G | Creature — Plant Wolf | Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. 3/3 |
Supreme Verdict | 1WWU | Sorcery | This spell can't be countered. Destroy all creatures. |
Haunting Figment | 1U | Creature — Illusion | Vigilance Haunting Figment can't be blocked as long as you've cast an instant or sorcery spell this turn. 2/1 |
Aether Storm | 3U | Enchantment | Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability. |
Aquatic Incursion | 3U | Enchantment | When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn. |
Furtive Courier | 2U | Creature — Merfolk Advisor | Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card. 3/2 |
Serene Master | 1W | Creature — Human Monk | Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat. 0/2 |