M:tG card similarity search
1G · Creature — Human Werewolf
{1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
True Believer | WW | Creature — Human Cleric | You have shroud. (You can't be the target of spells or abilities.) 2/2 |
Skilled Animator | 2U | Creature — Human Artificer | When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield. 1/3 |
Barrier Breach | 2G | Instant | Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) |
Ghastly Death Tyrant | 4BB | Creature — Beholder Skeleton | When Ghastly Death Tyrant enters the battlefield, choose one — • Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • Death Ray — Creatures you control gain deathtouch until end of turn. 6/5 |
Servant of Nefarox | 2B | Creature — Human Cleric | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 3/1 |
Aryel, Knight of Windgrace | 2WB | Legendary Creature — Human Knight | Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. 4/4 |
Ore Gorger | 3RR | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. 3/1 |
The Brute | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. |
Mwonvuli Acid-Moss | 2GG | Sorcery | Destroy target land. Search your library for a Forest card, put that card onto the battlefield tapped, then shuffle. |
Court Archers | 2G | Creature — Human Archer | Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3 |