M:tG card similarity search
2R · Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Name | Mana | Type | Text |
---|---|---|---|
Shield's Might | 1G | Instant — Adventure | Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Ghitu War Cry | 2R | Enchantment | {R}: Target creature gets +1/+0 until end of turn. |
Giant Growth | G | Instant | Target creature gets +3/+3 until end of turn. |
Howling Fury | 2B | Sorcery | Target creature gets +4/+0 until end of turn. |
Infuriate | R | Instant | Target creature gets +3/+2 until end of turn. |
Integrity | R/W | Instant | Target creature gets +2/+2 until end of turn. |
Go Hog Wild | 1G | Instant — Adventure | Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Might of Oaks | 3G | Instant | Target creature gets +7/+7 until end of turn. |
Ride the Rails | 1R | Instant — Adventure | Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Monstrous Growth | 1G | Sorcery | Target creature gets +4/+4 until end of turn. |