Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Outmaneuver

XR · Instant

X target blocked creatures assign their combat damage this turn as though they weren't blocked.

Similar cards

Color identity:
NameManaTypeText
Off Balance WInstant Target creature can't attack or block this turn.
Gibbering Hyenas 2GCreature — Hyena Gibbering Hyenas can't block black creatures. 3/2
Quakefoot Cyclops 4RCreature — Cyclops When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn. 4/4
Fire Juggler 2RCreature — Goblin Shaman Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/2
Stratozeppelid 4UCreature — Beast Flying Stratozeppelid can block only creatures with flying. 4/4
Deadly Allure BSorcery Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Two-Headed Dragon 4RRCreature — Dragon Flying Menace (This creature can't be blocked except by two or more creatures.) Two-Headed Dragon can block an additional creature each combat. {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. 4/4
Revenant Patriarch 4BCreature — Spirit When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase. Revenant Patriarch can't block. 4/3
Brave the Sands 1WEnchantment Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Blood Hypnotist 2RCreature — Vampire Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. 3/3
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