Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Overbeing of Myth

G/UG/UG/UG/UG/U · Creature — Spirit Avatar

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */*

Similar cards

Color identity:
NameManaTypeText
Patron of the Moon 5UULegendary Creature — Spirit Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying {1}: Put up to two land cards from your hand onto the battlefield tapped. 5/4
Tainted Well 2BEnchantment — Aura Enchant land When Tainted Well enters the battlefield, draw a card. Enchanted land is a Swamp.
Infernal Sovereign 4BBCreature — Demon Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life. 6/6
Begin Anew GGWWSorcery Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
Naar Isle Plane — Wildfire At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it. Whenever chaos ensues, Naar Isle deals 3 damage to target player or planeswalker.
March of Swirling Mist XUInstant As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Sneak Attack 3REnchantment {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Klement, Novice Acolyte 1WLegendary Creature — Tiefling Cleric Specialize {2} When Klement, Novice Acolyte enters the battlefield, creature cards in your hand perpetually get +1/+1. 2/2
Chapel Geist 1WWCreature — Spirit Flying 2/3
Dancing Scimitar 4Artifact Creature — Spirit Flying (This creature can't be blocked except by creatures with flying or reach.) 1/5
Page 164