M:tG card similarity search
G/UG/UG/UG/UG/U · Creature — Spirit Avatar
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card. */*
Name | Mana | Type | Text |
---|---|---|---|
Kitsune Riftwalker | 1WW | Creature — Fox Wizard | Protection from Spirits and from Arcane 2/1 |
Merchant of Secrets | 2U | Creature — Human Wizard | When Merchant of Secrets enters the battlefield, draw a card. 1/1 |
Paladin of Atonement | 1W | Creature — Vampire Knight | At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness. 1/1 |
A-Visions of Phyrexia | 2RR | Enchantment | At the beginning of your upkeep, exile the top two cards of your library. Until your next end step, you may play one of those cards. At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
Gleancrawler | 3B/GB/GB/G | Creature — Insect Horror | ({B/G} can be paid with either {B} or {G}.) Trample At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. 6/6 |
Psychic Corrosion | 2U | Enchantment | Whenever you draw a card, each opponent mills two cards. |
Ambergris, Agent of Tyranny | 2BR | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn. 4/3 |
Wolfcaller's Howl | 3G | Enchantment | At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand. |
Lynde, Cheerful Tormentor | 1UBR | Legendary Creature — Human Warlock | Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards. 2/4 |
Flare | 2R | Instant | Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep. |