M:tG card similarity search
3R · Instant — Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Name | Mana | Type | Text |
---|---|---|---|
Geth, Thane of Contracts | 1BB | Legendary Creature — Phyrexian Zombie | Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. 3/4 |
Mnemonic Sliver | 2U | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: Draw a card." 2/2 |
Kilnmouth Dragon | 5RR | Creature — Dragon | Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target. 5/5 |
Simoon | RG | Instant | Simoon deals 1 damage to each creature target opponent controls. |
Diviner Spirit | 4U | Creature — Spirit | Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. 2/4 |
Esper Stormblade | W/BU | Artifact Creature — Vedalken Wizard | As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1 |
Cateran Kidnappers | 2BB | Creature — Human Mercenary | {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 4/2 |
Cateran Persuader | BB | Creature — Human Mercenary | {1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle. 2/1 |
Rime Dryad | G | Creature — Dryad | Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.) 1/2 |
Lake of the Dead | Land | If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {B}. {T}, Sacrifice a Swamp: Add {B}{B}{B}{B}. |