Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Overgrown Battlement

1G · Creature — Wall

Defender {T}: Add {G} for each creature you control with defender. 0/4

Similar cards

Color identity:
NameManaTypeText
Goblin War Cry 2RSorcery Target opponent chooses a creature they control. Other creatures they control can't block this turn.
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Serene Sleuth 1WCreature — Human Detective When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. 2/2
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Baldur's Gate Legendary Land — Gate {T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
Mirari's Wake 3GWEnchantment Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Unholy Citadel Land Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Simian Spirit Guide 2RCreature — Ape Spirit Exile Simian Spirit Guide from your hand: Add {R}. 2/2
Silkguard XGInstant Put a +1/+1 counter on each of up to X target creatures you control. Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Guildmages' Forum Land {T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
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