Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Overgrown Battlement

1G · Creature — Wall

Defender {T}: Add {G} for each creature you control with defender. 0/4

Similar cards

Color identity:
NameManaTypeText
Sultai Banner 3Artifact {T}: Add {B}, {G}, or {U}. {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
Temur Banner 3Artifact {T}: Add {G}, {U}, or {R}. {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
Raging River RREnchantment Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Clear Shot 2GInstant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Wall of Brambles 2GCreature — Plant Wall Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. 2/3
Wall of Pine Needles 3GCreature — Plant Wall Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles. 3/3
Archetype of Endurance 6GGEnchantment Creature — Boar Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5
Gemstone Caverns Legendary Land If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Combine Guildmage GUCreature — Merfolk Wizard {1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. {1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control. 2/2
Savage Stomp 2GSorcery This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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