Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Overload

R · Instant

Kicker {2} (You may pay an additional {2} as you cast this spell.) Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.

Similar cards

Color identity:
NameManaTypeText
Dwarven Miner 1RCreature — Dwarf {2}{R}, {T}: Destroy target nonbasic land. 1/2
Anrakyr the Traveller 4BLegendary Artifact Creature — Necron Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost. 4/4
Cabal Conditioning 6BSorcery Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
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Nullmage Advocate 2GCreature — Insect Druid {T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment. 2/3
Invoke Prejudice UUUUEnchantment Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its mana value.
Shrapnel Slinger 1RArtifact Creature — Phyrexian Beast When Shrapnel Slinger enters the battlefield, you may sacrifice a creature. When you do, destroy target artifact an opponent controls. 2/2
Metathran Aerostat 2UUCreature — Metathran Flying {X}{U}: You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. 2/2
Rod of Absorption 2UArtifact Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves. {X}, {T}, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
Angel of Eternal Dawn 2WCreature — Angel Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4
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