Card Codex

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17 May 2024: Card library updated.

Overmaster

R · Sorcery

The next instant or sorcery spell you cast this turn can't be countered. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Magmatic Chasm 1RSorcery Creatures without flying can't block this turn.
Seismic Stomp 1RSorcery Creatures without flying can't block this turn.
Rimrock Knight 1RCreature — Dwarf Knight Rimrock Knight can't block. 3/1
Mnemonic Sphere 1UArtifact {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card.
Delay 1UInstant Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Blood for the Blood God! 8BBRInstant This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!
Scavenging Scarab 3BCreature — Insect Scavenging Scarab can't block. 3/3
Ionize 1URInstant Counter target spell. Ionize deals 2 damage to that spell's controller.
Arjun, the Shifting Flame 4URLegendary Creature — Sphinx Wizard Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. 5/5
Cephalid Looter 2UCreature — Cephalid Rogue {T}: Target player draws a card, then discards a card. 2/1
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