Card Codex

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17 May 2024: Card library updated.

Overrun

2GGG · Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Ent's Fury 1GSorcery Put a +1/+1 counter on target creature you control if its power is 4 or greater. Then that creature gets +1/+1 until end of turn and fights target creature you don't control.
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Cloudheath Drake 4UArtifact Creature — Drake Flying {1}{W}: Cloudheath Drake gains vigilance until end of turn. 3/3
Intimidation 2BBBEnchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Territorial Boar 1GCreature — Boar Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. 2/2
Angelfire Crusader 3WCreature — Human Soldier Knight {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3
Touch of the Horned God Sorcery Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
Scroll of the Masters 2Artifact Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Shorecrasher Mimic 1G/UCreature — Shapeshifter Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn. 2/1
Ember-Eye Wolf 1RCreature — Wolf Haste {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. 1/2
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