Card Codex

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17 May 2024: Card library updated.

Overrun

2GGG · Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Bull's Strength 1GInstant Target creature gets +2/+2 and gains trample until end of turn. Untap it.
Ferocity of the Wilds 2REnchantment Attacking non-Human creatures you control get +1/+0 and have trample.
Megatog 4RRCreature — Atog Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. 3/4
Street Riot 4REnchantment As long as it's your turn, creatures you control get +1/+0 and have trample.
Paragon of Eternal Wilds 3GCreature — Human Druid Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/2
Aloe Alchemist 1GCreature — Plant Warlock Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2
Ironhoof Boar 5RArtifact Creature — Boar Trample, haste Channel — {1}{R}, Discard Ironhoof Boar: Target creature gets +3/+1 and gains trample until end of turn. 5/4
Run Amok 1RInstant Target attacking creature gets +3/+3 and gains trample until end of turn.
Thundering Ceratok 4GCreature — Rhino Trample When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn. 4/5
Kobold Drill Sergeant 1RCreature — Kobold Soldier Other Kobold creatures you control get +0/+1 and have trample. 1/2
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