M:tG card similarity search
2W · Legendary Creature — Human Advisor
First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Staunch-Hearted Warrior | 3G | Creature — Human Warrior | Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. 2/2 |
| Jon Irenicus, Shattered One | 2UB | Legendary Creature — Elf Wizard | At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3 |
| Bred for the Hunt | 1GU | Enchantment | Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. |
| Cunning Bandit | 1RR | Creature — Human Warrior | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. 2/2 |
| Hired Muscle | 1BB | Creature — Human Warrior | Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. 2/2 |
| Reverence | 2WW | Enchantment | Creatures with power 2 or less can't attack you. |
| Torment of Venom | 2BB | Instant | Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card. |
| Biting-Palm Ninja | 2B | Creature — Human Ninja | Ninjutsu {2}{B} Biting-Palm Ninja enters the battlefield with a menace counter on it. Whenever Biting-Palm Ninja deals combat damage to a player, you may remove a menace counter from it. When you do, that player reveals their hand and you choose a nonland card from it. Exile that card. 3/3 |
| Lae'zel, Vlaakith's Champion | 2W | Legendary Creature — Gith Warrior | If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.) 3/3 |
| Slumbering Dragon | R | Creature — Dragon | Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. 3/3 |