M:tG card similarity search
G/WG/WG/WG/WG/W · Creature — Spirit Avatar
Protection from blue, from black, and from red 5/5
Name | Mana | Type | Text |
---|---|---|---|
Lantern Spirit | 2U | Creature — Spirit | Flying {U}: Return Lantern Spirit to its owner's hand. 2/1 |
Kin-Tree Invocation | BG | Sorcery | Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control. |
Marsh Flitter | 3B | Creature — Faerie Rogue | Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. 1/1 |
Niblis of the Mist | 2W | Creature — Spirit | Flying When Niblis of the Mist enters the battlefield, you may tap target creature. 2/1 |
Ogre Slumlord | 3BB | Creature — Ogre Rogue | Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. 3/3 |
Necromantic Selection | 4BBB | Sorcery | Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection. |
Vivien's Crocodile | 2G | Creature — Crocodile Spirit | Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. 3/3 |
Hallowed Haunting | 2WW | Enchantment | As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
Dragonmaster Outcast | R | Creature — Human Shaman | At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying. 1/1 |
Secretkeeper | 3U | Creature — Spirit | As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2 |