Card Codex

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17 May 2024: Card library updated.

Overwhelming Encounter

3GG · Sorcery

Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.

Similar cards

Color identity:
NameManaTypeText
Reason USorcery Scry 3.
Tidepool Turtle 3UCreature — Turtle {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/5
Sigiled Starfish 1UCreature — Starfish {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 0/3
Watchful Automaton 3Artifact Creature — Construct {2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/2
Book of Mazarbul 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
Atomwheel Acrobats 3GCreature — Elf Performer Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats. {2}{G}: Roll a six-sided die. 3/2
Earth-Cult Elemental 4RRCreature — Elemental Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents. 6/6
The Deck of Many Things 5Legendary Artifact {2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Treasure Chest 3Artifact {4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Myrkul's Edict 1BSorcery Roll a d20. 1—9 | Choose an opponent. That player sacrifices a creature. 10—19 | Each opponent sacrifices a creature. 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
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