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17 May 2024: Card library updated.

Overwhelming Encounter

3GG · Sorcery

Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.

Similar cards

Color identity:
NameManaTypeText
Roller Coaster Artifact — Attraction Visit — Creatures you control get +2/+0 until end of turn.
Xenosquirrels 1BCreature — Alien Squirrel Xenosquirrels enters the battlefield with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1. 0/0
Violent Outburst 1RGInstant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Creatures you control get +1/+0 until end of turn.
Overwhelm 5GGSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
Loyal Guardian 4GCreature — Rhino Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. 4/4
Cliffside Lookout WCreature — Kor Scout Ally {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1
Munda's Vanguard 4WCreature — Kor Knight Ally Cohort — {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. 3/3
Unbreakable Formation 2WInstant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Banners Raised RInstant Creatures you control get +1/+0 until end of turn.
Bar the Door 2WInstant Creatures you control get +0/+4 until end of turn.
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