M:tG card similarity search
2G · Enchantment
Whenever you attack with three or more creatures, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Sram, Senior Edificer | 1W | Legendary Creature — Dwarf Advisor | Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. 2/2 |
Tanglespan Lookout | 2G | Creature — Satyr | Whenever an Aura enters the battlefield under your control, draw a card. 2/3 |
Mikokoro, Center of the Sea | Legendary Land | {T}: Add {C}. {2}, {T}: Each player draws a card. | |
Dream Trawler | 2WWUU | Creature — Sphinx | Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it. 3/5 |
Benthic Criminologists | 4U | Creature — Merfolk Wizard | Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card. 4/5 |
Obstinate Familiar | R | Creature — Lizard | If you would draw a card, you may skip that draw instead. 1/1 |
Serum Visions | U | Sorcery | Draw a card. Scry 2. |
A-Case the Joint | 4U | Sorcery | Draw three cards, then look at the top card of each player's library. |
Prologue to Phyresis | 1U | Instant | Each opponent gets a poison counter. Draw a card. |
Invasion of Amonkhet | 1UB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) |