M:tG card similarity search
2G · Enchantment
Whenever you attack with three or more creatures, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Patient Naturalist | 2G | Creature — Human Scout | When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) 2/3 |
Electrolyze | 1UR | Instant | Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card. |
Wheel of Fate | Sorcery | Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Each player discards their hand, then draws seven cards. | |
Warlord's Fury | R | Sorcery | Creatures you control gain first strike until end of turn. Draw a card. |
Pull from Tomorrow | XUU | Instant | Draw X cards, then discard a card. |
Brazen Wolves | 2R | Creature — Wolf | Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. 2/3 |
Garruk's Packleader | 4G | Creature — Beast | Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. 4/4 |
Screaming Swarm | 5U | Creature — Bird Horror | Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put Screaming Swarm from your graveyard into your library second from the top. 4/4 |
Ground Seal | 1G | Enchantment | When Ground Seal enters the battlefield, draw a card. Cards in graveyards can't be the targets of spells or abilities. |
Bramble Creeper | 4G | Creature — Elemental | Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. 0/3 |