Card Codex

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17 May 2024: Card library updated.

Overwhelming Splendor

6WW · Enchantment — Aura Curse

Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.

Similar cards

Color identity:
NameManaTypeText
Glittering Lion 2WCreature — Cat Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. 2/2
Glittering Lynx WCreature — Cat Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. 1/1
Dimir Doppelganger 1UBCreature — Shapeshifter {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card, except it has this ability. 0/2
Dragon Whelp 2RRCreature — Dragon Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. 2/3
Hobble 2WEnchantment — Aura Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
Cartouche of Strength 2GEnchantment — Aura Cartouche Enchant creature you control When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.
Bombardment RSorcery Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Hold for Ransom 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Splinterfright 2GCreature — Elemental Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. */*
Freed from the Real 2UEnchantment — Aura Enchant creature {U}: Tap enchanted creature. {U}: Untap enchanted creature.
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