Card Codex

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17 May 2024: Card library updated.

Overzealous Muscle

4B · Creature — Ogre Mercenary

Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) 5/4

Similar cards

Color identity:
NameManaTypeText
Sapphire Charm UInstant Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Afflict 2BInstant Target creature gets -1/-1 until end of turn. Draw a card.
Befuddle 2UInstant Target creature gets -4/-0 until end of turn. Draw a card.
Bewilder 2UInstant Target creature gets -3/-0 until end of turn. Draw a card.
Fleeting Distraction UInstant Target creature gets -1/-0 until end of turn. Draw a card.
Shocking Grasp 1UInstant Target creature gets -2/-0 until end of turn. Draw a card.
Staff of the Mind Magus 3Artifact Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
Cabal Torturer 1BBCreature — Human Minion {B}, {T}: Target creature gets -1/-1 until end of turn. Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard. 1/1
Vampire Envoy 2BCreature — Vampire Cleric Ally Flying Whenever Vampire Envoy becomes tapped, you gain 1 life. 1/4
Phantasmal Form 2UInstant Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
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