Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ovinize

1U · Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Similar cards

Color identity:
NameManaTypeText
Basilisk Collar 1Artifact — Equipment Equipped creature has deathtouch and lifelink. Equip {2}
Sheltering Word 1GInstant Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Feral Animist 1RGCreature — Goblin Shaman {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. 2/1
Robaran Mercenaries 3WCreature — Human Mercenary Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control. 3/4
Sage-Eye Avengers 4UUCreature — Djinn Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power. 4/5
Triumph of Ferocity 2GEnchantment At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Six-Sided Die 2BInstant Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
Time Stop 4UUInstant End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Unsanctioned Ancient Juggler Stickers {TK}{TK} — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) {TK}{TK}{TK}{TK} — Indestructible {TK}{TK} — 3/2 {TK}{TK}{TK} — 5/4
Page 58