Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oxidda Daredevil

1R · Creature — Goblin Artificer

Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Vulshok War Boar 2RRCreature — Boar Beast When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. 5/5
Vihaan, Goldwaker RWBLegendary Creature — Dwarf Warlock Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn. 3/3
Aladdin 2RRCreature — Human Rogue {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1
Touch of Vitae 2GInstant Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once." Draw a card at the beginning of the next turn's upkeep.
Manta Riders UCreature — Merfolk {U}: Manta Riders gains flying until end of turn. 1/1
Goblin Trailblazer 1RCreature — Goblin Pirate Menace (This creature can't be blocked except by two or more creatures.) 2/1
Elvish Pathcutter 3GCreature — Elf Scout {2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 1/2
Goblins of the Flarg RCreature — Goblin Warrior Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) When you control a Dwarf, sacrifice Goblins of the Flarg. 1/1
The Beamtown Bullies 1BRGLegendary Creature — Ogre Devil Warrior Vigilance, haste {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 4/4
Fetid Imp 1BCreature — Imp Flying {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/2
Page 59