M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Paraselene | 2W | Sorcery | Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. |
Ouphe Vandals | 2G | Creature — Ouphe Rogue | {G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.) 2/2 |
Bloodmist Infiltrator | 2B | Creature — Vampire | Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn. 3/1 |
Drownyard Amalgam | 4U | Creature — Zombie Horror | When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) {2}{U}: Drownyard Amalgam can't be blocked this turn. 3/6 |
Grey Knight Paragon | 4W | Creature — Astartes Knight | Flash Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead. 4/4 |
Giltgrove Stalker | 1G | Creature — Merfolk Warrior | Giltgrove Stalker can't be blocked by creatures with power 2 or less. 2/1 |
Glissa Sunseeker | 2GG | Legendary Creature — Elf Warrior | First strike {T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have. 3/2 |
Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |
Expedition Lookout | 1U | Creature — Merfolk Rogue | Defender As long as an opponent has eight or more cards in their graveyard, Expedition Lookout can attack as though it didn't have defender and it can't be blocked. 2/3 |
Killing Glare | XB | Instant | Destroy target creature with power X or less. |