M:tG card similarity search
6W · Legendary Creature — Spirit
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying. 3/6
| Name | Mana | Type | Text |
|---|---|---|---|
| Jagwasp Swarm | 3B | Creature — Insect | Flying 3/2 |
| Healer's Flock | WWW | Creature — Bird | Flying, lifelink 3/3 |
| Healer's Hawk | W | Creature — Bird | Flying, lifelink 1/1 |
| Tabaxi Toucaneers | 4W | Creature — Cat Ranger | Flying Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 3/2 |
| Wing Splicer | 3U | Creature — Phyrexian Human Artificer | When Wing Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have flying. 1/1 |
| Corrupted Shapeshifter | 3U | Creature — Eldrazi Shapeshifter | Devoid (This card has no color.) As Corrupted Shapeshifter enters the battlefield, it becomes your choice of a 3/3 creature with flying, a 2/5 creature with vigilance, or a 0/12 creature with defender. */* |
| Dominus of Fealty | U/RU/RU/RU/RU/R | Creature — Spirit Avatar | Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. 4/4 |
| Deepfathom Echo | 2GU | Creature — Merfolk Spirit | At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4 |
| Dimir Cutpurse | 1UB | Creature — Spirit | Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. 2/2 |
| Timely Reinforcements | 2W | Sorcery | If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. |