Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pack's Favor

2G · Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +3/+3 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Cloak and Dagger 2Tribal Artifact — Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3}
Combat Professor 3WCreature — Bird Cleric Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3
Hapato's Might 2BInstant Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.
Glory-Bound Initiate 1WCreature — Human Warrior You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) 3/1
Mabel, Heir to Cragflame 1RWLegendary Creature — Mouse Soldier Other Mice you control get +1/+1. When Mabel, Heir to Cragflame enters, create Cragflame, a legendary colorless Equipment artifact token with "Equipped creature gets +1/+1 and has vigilance, trample, and haste" and equip {2}. 3/3
Cavern Lampad 3BEnchantment Creature — Nymph Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate. 2/2
Aleatory 1RInstant Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Stillmoon Cavalier 1W/BW/BCreature — Zombie Knight Protection from white and from black {W/B}: Stillmoon Cavalier gains flying until end of turn. {W/B}: Stillmoon Cavalier gains first strike until end of turn. {W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn. 2/1
Battlefield Percher 3BBCreature — Bird Flying Battlefield Percher can block only creatures with flying. {1}{B}: Battlefield Percher gets +1/+1 until end of turn. 2/2
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