Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pack Attack

2R · Instant

Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.

Similar cards

Color identity:
NameManaTypeText
More or Less UInstant Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Shield of the Avatar 1Artifact — Equipment If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Black Sun's Twilight XBInstant Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
Undercellar Sweep 4WEnchantment When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
All-Seeing Arbiter 4UUCreature — Avatar Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. 5/4
Accumulated Knowledge 1UInstant Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Frantic Inventory 1UInstant Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.
Take Inventory 1USorcery Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
Battletide Alchemist 3WWCreature — Kithkin Cleric If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4
The Pride of Hull Clade 10GLegendary Creature — Crocodile Elk Turtle This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15
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