M:tG card similarity search
3B · Artifact — Equipment
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
Name | Mana | Type | Text |
---|---|---|---|
Fiend Artisan | B/GB/G | Creature — Nightmare | Fiend Artisan gets +1/+1 for each creature card in your graveyard. {X}{B/G}, {T}, Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery. 1/1 |
Blistergrub | 2B | Creature — Phyrexian Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Blistergrub dies, each opponent loses 2 life. 2/2 |
Disciple of Perdition | 1B | Creature — Human Warlock | When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life. 1/3 |
Part Water | XXU | Sorcery | X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) |
Fa'adiyah Seer | 1G | Creature — Human Shaman | {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1 |
Tattered Mummy | 1B | Creature — Zombie Jackal | When Tattered Mummy dies, each opponent loses 2 life. 1/2 |
Cruel Tutor | 2B | Sorcery | Search your library for a card, then shuffle and put that card on top. You lose 2 life. |
Imperial Seal | B | Sorcery | Search your library for a card, then shuffle and put that card on top. You lose 2 life. |
Vampiric Tutor | B | Instant | Search your library for a card, then shuffle and put that card on top. You lose 2 life. |
Marvo, Deep Operative | 3UB | Legendary Creature — Octopus Rogue | Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8 |