M:tG card similarity search
0 · Instant
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Name | Mana | Type | Text |
---|---|---|---|
Minion of Tevesh Szat | 4BBB | Creature — Demon Minion | At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. 4/4 |
Goblin Bomb | 1R | Enchantment | At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb and sacrifice it: It deals 20 damage to target player or planeswalker. |
Helix Pinnacle | G | Enchantment | Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on Helix Pinnacle. At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. |
Mortal Combat | 2BB | Enchantment | At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. |
Hinder | 1UU | Instant | Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard. |
Bearer of the Heavens | 7R | Creature — Giant | When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. 10/10 |
Magus of the Tabernacle | 3W | Creature — Human Wizard | All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." 2/6 |
Vedalken Infuser | 3U | Creature — Vedalken Wizard | At the beginning of your upkeep, you may put a charge counter on target artifact. 1/4 |
Bringer of the Green Dawn | 7GG | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may create a 3/3 green Beast creature token. 5/5 |
Rocket Launcher | 4 | Artifact | {2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. |