Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pact of the Serpent

1BB · Sorcery

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

Similar cards

Color identity:
NameManaTypeText
Mirkwood Bats 3BCreature — Bat Flying Whenever you create or sacrifice a token, each opponent loses 1 life. 2/3
Stir the Grave XBSorcery Return target creature card with mana value X or less from your graveyard to the battlefield.
Preacher of the Schism 2BCreature — Vampire Cleric Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. 2/4
Tattered Mummy 1BCreature — Zombie Jackal When Tattered Mummy dies, each opponent loses 2 life. 1/2
Sylvan Library 1GEnchantment At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Black Market Connections 2BEnchantment At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
Haberthrasher 1BCreature — Human Hatificer Assassin Deathtouch Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life. 2/2
Leonin Sanctifier 1WCreature — Cat Cleric Lifelink When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink. 2/1
Mind Drain 2BSorcery Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Union of the Third Path 2WInstant Draw a card, then you gain life equal to the number of cards in your hand.
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