M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn. 1/4 |
| Walk the Aeons | 4UU | Sorcery | Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one. |
| Merfolk Mesmerist | 1U | Creature — Merfolk Wizard | {U}, {T}: Target player mills two cards. 1/2 |
| Dewdrop Spy | 1UU | Creature — Faerie Rogue | Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. 2/2 |
| Mnemonic Sphere | 1U | Artifact | {1}{U}, Sacrifice Mnemonic Sphere: Draw two cards. Channel — {U}, Discard Mnemonic Sphere: Draw a card. |
| Towering-Wave Mystic | 1U | Creature — Merfolk Wizard | Whenever Towering-Wave Mystic deals damage, target player mills that many cards. 2/1 |
| Early Harvest | 1GG | Instant | Target player untaps all basic lands they control. |
| Life's Finale | 4BB | Sorcery | Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles. |
| Ancestral Recall | U | Instant | Target player draws three cards. |
| Secret Rendezvous | 1WW | Sorcery | You and target opponent each draw three cards. |