M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| The Grand Calcutron | WU | Legendary Artifact | The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
| Armistice | 2W | Enchantment | {3}{W}{W}: You draw a card and target opponent gains 3 life. |
| Acquire | 3UU | Sorcery | Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles. |
| Final Punishment | 3BB | Sorcery | Target player loses life equal to the damage already dealt to that player this turn. |
| Treva's Charm | GWU | Instant | Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card. |
| Saltwater Stalwart | 3U | Creature — Merfolk Warrior | Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. 2/4 |
| Kardum, Patron of Flames | 2RR | Legendary Creature — Demon | Haste Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down. When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards. 4/3 |
| Last-Minute Chopping | 1UB | Sorcery | Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control. |
| Stabilizer | 2 | Artifact | Players can't cycle cards. |
| Great Intelligence's Plan | 4UB | Sorcery | Draw three cards. Then target opponent faces a villainous choice — They discard three cards, or you may cast a spell from your hand without paying its mana cost. |