Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pain

B · Sorcery

Target player discards a card.

Similar cards

Color identity:
NameManaTypeText
Suncleanser 1WCreature — Human Cleric When Suncleanser enters the battlefield, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield. 1/4
Thief of Hope 2BCreature — Spirit Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.) 2/2
Wernog, Rider's Chaplain WBLegendary Creature — Human When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Friends forever (You can have two commanders if both have friends forever.) 1/2
Spirit of the Labyrinth 1WEnchantment Creature — Spirit Each player can't draw more than one card each turn. 3/1
A-Blood Artist 1BCreature — Vampire Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life. 0/1
Plague Drone 3BCreature — Demon Flying Rot Fly — If an opponent would gain life, that player loses that much life instead. 3/3
Spy Eye 2UUCreature — Eye Spy Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. 1/3
Polymorphist's Jest 1UUInstant Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Aven Mindcensor 2WCreature — Bird Wizard Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead. 2/1
Web of Inertia 2UEnchantment At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
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