Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Painful Memories

1B · Sorcery

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

Similar cards

Color identity:
NameManaTypeText
Homing Sliver 2RCreature — Sliver Each Sliver card in each player's hand has slivercycling {3}. Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.) 2/2
Mind Sculpt 1USorcery Target opponent mills seven cards.
The Grand Calcutron WULegendary Artifact The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.
A-Thran Spider 3Artifact Creature — Spider Reach When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token. {7}: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. 2/4
Wreck Hunter BBCreature — Human Artificer Flash When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/2
Splitting Headache 3BSorcery Choose one — • Target player discards two cards. • Target player reveals their hand. You choose a card from it. That player discards that card.
Kenessos, Priest of Thassa 1ULegendary Creature — Merfolk Cleric If you would scry a number of cards, scry that many cards plus one instead. {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library. 1/3
Lifebane Zombie 1BBCreature — Zombie Warrior Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card. 3/1
Sage of Days 2UCreature — Human Wizard When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard. 3/2
Ancestral Knowledge 1UEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library.
Page 39