M:tG card similarity search
2W · Creature — Human Soldier
Palace Guard can block any number of creatures. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Bonds of Faith | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. |
| Heavy Infantry | 4W | Creature — Human Soldier | When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4 |
| Lone Wolf | 2G | Creature — Wolf | You may have Lone Wolf assign its combat damage as though it weren't blocked. 2/2 |
| Wolf Pack | 6GG | Creature — Wolf | You may have Wolf Pack assign its combat damage as though it weren't blocked. 7/6 |
| Ashcoat of the Shadow Swarm | 3B | Legendary Creature — Rat Warlock | Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 3/4 |
| V.A.T.S. | 2BB | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures. |
| Light of Day | 3W | Enchantment | Black creatures can't attack or block. |
| Brave the Sands | 1W | Enchantment | Creatures you control have vigilance. Each creature you control can block an additional creature each combat. |
| Mana Seism | 1R | Sorcery | Sacrifice any number of lands, then add that much {C}. |
| Bright-Palm, Soul Awakener | 1RGW | Legendary Creature — Fox Shaman | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3 |