M:tG card similarity search
2W · Creature — Human Soldier
Palace Guard can block any number of creatures. 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Incursion Specialist | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3 |
| Scent of Jasmine | W | Instant | Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way. |
| Invoke Justice | 1WWWW | Sorcery | Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls. |
| Mesa Cavalier | 2W | Creature — Human Knight | Flying When Mesa Cavalier enters the battlefield, you gain 2 life. 2/1 |
| Joven's Ferrets | G | Creature — Ferret | Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. 1/1 |
| Black Knight | BB | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) 2/2 |
| Blood Knight | RR | Creature — Human Knight | First strike, protection from white 2/2 |
| Spire Patrol | 2WU | Creature — Human Soldier | Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2 |
| Dimir Infiltrator | UB | Creature — Spirit | Dimir Infiltrator can't be blocked. Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 1/3 |
| Council of Advisors | 2U | Creature — Human Advisor | When Council of Advisors enters the battlefield, draw a card. 1/1 |