Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Palace Sentinels

3W · Creature — Human Soldier

When Palace Sentinels enters the battlefield, you become the monarch. 2/4

Similar cards

Color identity:
NameManaTypeText
Champion of the Parish WCreature — Human Soldier Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish. 1/1
Lagrella, the Magpie GWULegendary Creature — Human Soldier When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it. 2/3
Vampire Champion 3BCreature — Vampire Soldier Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3
Syndicate Enforcer 3BCreature — Human Rogue Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 3/2
Viashino Firstblade 1RWCreature — Viashino Soldier Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. 2/2
Crafty Octopus 2UHost Creature — Octopus Rigger When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 1/3
Taoist Hermit 2GCreature — Human Mystic Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2
Omenspeaker 1UCreature — Human Wizard When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/3
Angelheart Protector 2WCreature — Human Cleric When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2
Spikewheel Acrobat 3RCreature — Human Rogue Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) 5/2
Page 39