Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Palace Siege

3BB · Enchantment

As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Ghastly Remains BBBCreature — Zombie Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. 0/0
Nightshade Schemers 4BCreature — Faerie Wizard Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. 3/2
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Strands of Night 2BBEnchantment {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Barrow Ghoul 1BCreature — Zombie At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. 4/4
Verdant Command 1GInstant Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.
Frontier Siege 3GEnchantment As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
Howling Banshee 2BBCreature — Spirit Flying When Howling Banshee enters the battlefield, each player loses 3 life. 3/3
Dromar's Charm WUBInstant Choose one — • You gain 5 life. • Counter target spell. • Target creature gets -2/-2 until end of turn.
Erhnam Djinn 3GCreature — Djinn At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.) 4/5
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