M:tG card similarity search
W · Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Name | Mana | Type | Text |
---|---|---|---|
Aradesh, the Founder | 2W | Legendary Creature — Human Soldier | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card. 1/4 |
Warmind Infantry | 2R | Creature — Elemental Soldier | Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. 2/3 |
The Pride of Hull Clade | 10G | Legendary Creature — Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |
Imps' Taunt | 1B | Instant | Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able. |
Wildblood Pack | Creature — Werewolf | Trample Attacking creatures you control get +3/+0. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. 5/5 | |
Argentum Armor | 6 | Artifact — Equipment | Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6} |
Titanic Ultimatum | RRGGGWW | Sorcery | Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink. |
For the Emperor! | 3W | Sorcery | Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. |
Victory's Herald | 3WWW | Creature — Angel | Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. 4/4 |
Jabari's Influence | 3WW | Instant | Cast this spell only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. |