M:tG card similarity search
2W · Legendary Artifact Creature — Synth Knight
Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Basilica Guards | 2W | Creature — Human Soldier | Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 1/4 |
| Tombfire | B | Sorcery | Target player exiles all cards with flashback from their graveyard. |
| Two-Handed Axe | 2R | Artifact — Equipment | Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |
| Dross Scorpion | 4 | Artifact Creature — Scorpion | Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. 3/1 |
| Folk of An-Havva | G | Creature — Human | Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. 1/1 |
| Domri, Anarch of Bolas | 1RG | Legendary Planeswalker — Domri | Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control. Loyalty 3 |
| Gilraen, Dúnedain Protector | 2W | Legendary Creature — Human Noble | {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. 2/3 |
| Kobold Drill Sergeant | 1R | Creature — Kobold Soldier | Other Kobold creatures you control get +0/+1 and have trample. 1/2 |
| Death Pit Offering | 2BB | Enchantment | When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2. |
| Ajani's Presence | W | Instant | Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |