M:tG card similarity search
1W · Creature — Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Sigardian Zealot | 4G | Creature — Human Cleric | At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3 |
| Castle Locthwain | Land | Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. | |
| Mindwrack Demon | 2BB | Creature — Demon | Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. 4/5 |
| Angel's Mercy | 2WW | Instant | You gain 7 life. |
| Braidwood Cup | 3 | Artifact | {T}: You gain 1 life. |
| Chaplain's Blessing | W | Sorcery | You gain 5 life. |
| Fountain of Youth | 0 | Artifact | {2}, {T}: You gain 1 life. |
| Marble Chalice | 2W | Artifact | {T}: You gain 1 life. |
| Nourish | GG | Instant | You gain 6 life. |
| Sacred Nectar | 1W | Sorcery | You gain 4 life. |