Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Paleontologist's Pick-Axe

2 · Artifact — Equipment

Whenever equipped creature attacks, draw a card, then discard a card. Equip {1} Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Similar cards

Color identity:
NameManaTypeText
Sea Gate Wreckage Land {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Gutwrencher Oni 3BBCreature — Demon Spirit Trample At the beginning of your upkeep, discard a card if you don't control an Ogre. 5/4
Tarrian's Journal 1BLegendary Artifact {T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery. {2}, {T}, Discard your hand: Transform Tarrian's Journal.
Oculus 1UCreature — Phyrexian Homunculus When Oculus dies, you may draw a card. 1/1
Pegasus Refuge 3WEnchantment {2}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
Shorikai, Genesis Engine 2WULegendary Artifact — Vehicle {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander. 8/8
Owlbear 3GGCreature — Bird Bear Trample Keen Senses — When Owlbear enters the battlefield, draw a card. 4/4
Harsh Scrutiny BSorcery Target opponent reveals their hand. You choose a creature card from it. That player discards that card. Scry 1.
Skywing Aven 2UCreature — Bird Soldier Flying Discard a card: Return Skywing Aven to its owner's hand. 2/1
A-Master of Winds 2UUCreature — Sphinx Wizard Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5
Page 123