M:tG card similarity search
2 · Artifact — Equipment
Whenever equipped creature attacks, draw a card, then discard a card. Equip {1} Craft with one or more creatures {5} ({5}, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Azure Mage | 1U | Creature — Human Wizard | {3}{U}: Draw a card. 2/1 |
Seismic Mage | 3R | Creature — Human Spellshaper | {2}{R}, {T}, Discard a card: Destroy target land. 1/1 |
Hypnotic Specter | 1BB | Creature — Specter | Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2 |
Unsanctioned Ancient Juggler | Stickers | {TK}{TK} — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) {TK}{TK}{TK}{TK} — Indestructible {TK}{TK} — 3/2 {TK}{TK}{TK} — 5/4 | |
Telekinetic Bonds | 2UUU | Enchantment | Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. |
Ebon Dragon | 5BB | Creature — Dragon | Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. 5/4 |
Jagged Poppet | 1BR | Creature — Ogre Warrior | Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. 3/4 |
Cunning Lethemancer | 2B | Creature — Human Wizard | At the beginning of your upkeep, each player discards a card. 2/2 |
A-Akki Ronin | R | Creature — Goblin Samurai | Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card. 1/2 |
Thorough Investigation | 2W | Enchantment | Whenever you attack, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.) |