Card Codex

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17 May 2024: Card library updated.

Palladia-Mors

2RRGGWW · Legendary Creature — Elder Dragon

Flying, trample At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. 7/7

Similar cards

Color identity:
NameManaTypeText
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Admiral's Order 1UUInstant Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.
Sproutwatch Dryad 1GGCreature — Dryad At the beginning of each combat, Sproutwatch Dryad gains flying until end of turn if a creature you control or a card in your hand has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 3/3
Mist Intruder 1UCreature — Eldrazi Drone Devoid (This card has no color.) Flying Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) 1/2
Pallid Mycoderm 3WCreature — Fungus At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn. 2/4
Aethersphere Harvester 3Artifact — Vehicle Flying When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). Pay {E}: Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/5
Venomthrope 1GUCreature — Tyranid Flying, deathtouch, hexproof 2/2
Aeronaut Admiral 3WCreature — Human Pilot Flying Vehicles you control have flying. 3/1
Arms Scavenger 1RCreature — Human Warrior At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card. Equip abilities you activate cost {1} less to activate. 2/2
Divine Intervention 6WWEnchantment Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw.
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