M:tG card similarity search
2R · Creature — Beast
As Pallimud enters the battlefield, choose an opponent. Pallimud's power is equal to the number of tapped lands the chosen player controls. */3
Name | Mana | Type | Text |
---|---|---|---|
Solidarity of Heroes | 1G | Instant | Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them. |
Cataclysm | 2WW | Sorcery | Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest. |
Voodoo Doll | 6 | Artifact | At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll. |
Pandora's Box | 5 | Artifact | {3}, {T}: Choose a random summon card from all players' decks. For each player, flip a coin. If the flip ends up heads, put a token creature into play and treat it as though an exact copy of the chosen summon card were just played. |
Jumbo Imp | 2B | Creature — Imp | Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. 0/0 |
Rupture | 2R | Sorcery | Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. |
Patron of the Vein | 4BB | Creature — Vampire Shaman | Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4 |
Archaeomancer's Map | 2W | Artifact | When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield. |
Doran, the Siege Tower | WBG | Legendary Creature — Treefolk Shaman | Each creature assigns combat damage equal to its toughness rather than its power. 0/5 |
Loyal Warhound | 1W | Creature — Dog | Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. 3/1 |